Austin Jacobsen

Game Designer

Army veteran looking to join an entry-level position in the games industry to turn my game development knowledge into meaningful player experiences.

Dedicated professional who knows how to manage equipment, personnel, and time. Maintains positive ties with co-workers and employers. A trained problem solver knowledgeable in conflict resolution and multitasking, capable of handling high-stress situations and cool under pressure. Skilled at working in either a team environment or alone.

Nocturne Station (Game)
Game Designer, Team Barrel, March 2022 – July 2022

  • Used Unreal Engine 4 and Blueprints visual scripting to create a randomly generated hallway level to generate a new path towards the objective on game start and runtime.
  • Created a common distance mesh level in Unreal Engine 4 using Blueprints visual scripting of a space scene with moving asteroids and a rotating planet to be used in all other levels.
  • Maintained project using Perforce and the Atlassian Suite.
  • Kept up communication with the team daily and led the team through troubleshooting steps to maintain project health.

Kokytos War Planner (Google Sheet)
Designer, October 2021 – November 2021

  • Utilized Google forms to receive relevant user information.
  • Utilized Google Sheets to sort, filter, and correct user inputs before being exported to primary sheet.
  • In Google Sheets, created a user-friendly GUI to filter through overall user data and display them on one easy to use page.
  • Trained leadership and users in the use of the sheet for gameplay usage.
  • Infantry Team Leader, U.S. Army
    (January 2014 – May 2017)
    • Managed co-workers through many stressful assignments to successfully complete the company’s goal.
    • Trained daily and guided subordinates while preparing them for any task they encountered.
    • Maintained accountability of five to eight personnel at all times to include weekends and hilidays.
    • Created a security system to manage and maintain $75,000 of military equipment.
  • Full Sail University – Game Design Bachelor of Science
    (February 2020 – July 2022)
  • Woz-U – Full Stack Web Development Program
    (April 2019 – February 2020)
  • College of Southern Nevada – 32 Credit Hours
    (October 2017 – April 2019)

Skills

Personal
  • First Aid
  • Stress Management
  • Leadership
  • Training Skills
  • Communication
  • Troubleshooting
Technical
  • Unreal Engine 4 & 5
  • Unreal Engine Blueprints
  • HTML 5
  • CSS3
  • JavaScript
  • jQuery
  • Bootstrap
  • ReactJS
  • React Native
  • NoSQL
  • MySQL
  • JSON
Misc.
  • Microsoft Office
  • Google Workspace
  • Atlassian Suite
  • Jira
  • Git
  • Perforce
  • Game Development Process
  • Agile Project Management
  • Agile Methodologies
  • Scrum Methodologies
  • AWS
  • Social Media Management

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